Monday, 31 March 2014

The Near-sighted and the Far-sighted

Here's a post from Booodl's internal blog from last week I thought worth sharing

The biggest news this last week in tech was probably Facebook's acquisition of Oculus. (Fast Company's takeThe Economist's)
Somewhat overlooked, but with a far greater likely impact in the short term, was Google's announcement of a strategic alliance with Luxottica. The Luxottica group includes eyewear brands such as Ray Ban and Oakley (these two brands were named as the focus of the strategic alliance).
The two pieces of news are very much related.
Mark Zuckerberg's comments suggest that the Oculus purchase is at least as much about AR as it is VR "Oculus has the chance to create the most social platform ever, and change the way we work, play and communicate" Sounds like much more than just gaming.
In the Game of Eyeballs that is the consumer internet meta-monopoly* the closest to the customer wins, and it's not a stretch to imagine that HUD wearables could usurp smartphones.
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In other news, there's the announcement that Twitter is likely to abandon hashtags and @replies
@replies are rather cranky and anachronistic, I agree 100% with ditching them.
But hashtags?
There are at least three reasons that abandoning hashtags is a really bad idea for Twitter.
  1. Users actually like an in-joke, a shared meme, a idiosyncracy. To an extent, learning something new is perceived value. Knowing and using hashtags makes users feel more important.
  2. Hashtags encourage users to create more content and express themselves. Said it all in a sentence? Why leave it there? Add a pithy hashtag. Be funny, be clever. A hashtag can be a wink or a punchline. Some users have become adept at using hashtags to comic, droll or dramatic effect.
  3. There's brand equity, even cultural equity in hashtags (see Fallon and JT below). Why gift that all to Instagram?

*(Google has an effective monopoly on connecting us with information, Facebook has an effective monopoly on connecting us with people, either knows they could win the lot if they play their cards right - and lose if they play them wrong or do nothing)

Tuesday, 26 June 2012

How To Avoid Social Media Disaster


The biggest mistake a marketer can make in Social Media is failing to recognise that Social Media is fundamentally different from everything that has gone before in digital marketing. It is not ‘the same, only more so’, it is a step in a new direction. 

Maybe the best way to avoid Social Media disasters is to administer a small electric shock to anyone who uses the phrase “one-to-one” in the same sentence as Social Media.  Because it is not a “one-to-one” medium, and to apply the same tactics and metrics which apply to the direct-response model of digital marketing is to invite failure.

In fact, Social Media may mark the end of “one-to-one” marketing. An increasing number of people choose to conduct an increasing amount of their online interactions through the ‘Social Lens’. This means that there are large numbers of potential customers your brand will never get to speak to alone. You’ll always and only find them in them in a social setting, and you’ll have to be comfortable there in order to engage. 

Social Media upends the notion of how campaigns are deployed and measured. For the school of digital marketing evolved from direct-response DNA, a campaign is like a pick-up line. You try it out on a number of customers and achieve a certain rate of success. To extend the analogy to Social Media, imagine approaching someone you’d like to impress at a pleasant gathering of mutual friends and loudly asking: “wanna go back to my place?” It would go over like a… Social Media disaster.

An alternative to using electric shock therapy on your digital marketing staff is to evolve the resources, metrics and tactics that will drive Social Media strategy from your PR/Communications team. Their experience, and their understanding of how opinions are made and managed, is probably a more natural fit for the medium.

Friday, 17 February 2012

HiPPO Grooming

I’ve coined a new phrase which I’m rather chuffed with. It has been submitted it to Urban Dictionary and I’m claiming it here.

HiPPO Grooming is the delicate art of defusing a truly awful concept put forward by someone very senior and very stupid in a brainstorming or 'visioning' session.

The trick is to completely transform the suggestion into something worthwhile (or at least harmless), while at the same time convincing the clueless senior exec that it retains their intent and ownership, and full credit is due to their brilliance.

This is as difficult and dangerous as it sounds.

The HiPPO bit comes from [HiPPO] = Highest Paid Person's Opinion (previously defined on Urban Dictionary, see definition 23 under[hippo]. The saying goes that the HiPPO is the opinion that prevails in a decision making session, even when it’s not the best outcome.

Example
CEO - "Let's make our online registration form just like a video game."

HiPPO Groomer - "Brilliant idea, Sir. We could introduce some elements that provide a playful game-like experience of progress and reward as customers complete the form."

Colleagues (aside) - "dude, that was some nice HiPPO Grooming"

Tuesday, 7 February 2012

Not the Messiah, just a Very Nifty Toy

banksimple - (not) The Future of Banking (yet)

I wish I had a dollar for every time someone asked me what I think of banksimple.

I’d have about twenty bucks. But I digress. Here’s what I tell them:

I think banksimple solves a bunch of problems that don’t *really* exist. All the features in their demo videos look like nice-to-haves. Extremely nice nice-to-haves I’ll grant you, but nothing that would make me want to jump a fence.

See, at the heart of exemplary product design is a *real* problem solved. Dyson vacuum cleaners, iPods and Polaroid cameras all look slick and sexy. But that’s not all. Dyson got rid of the bag. Edwin Land gave you developed photos of your cherished moments in seconds - where before it would take days (and maybe allowed you to capture ‘cherished moments’ that mightn’t have gone down so well at the local photo stall – nudge, nudge). Steve Jobs made ripping, organising and playing digital music about a million times easier than any solution which existed before the iPod.

My point here is not to disparage banksimple (or ‘Simple’ as they are now simply known, having changed their name late 2011). No, my point is that banking is clearly a ‘target rich environment’ when it comes to problems that need to be solved. You don’t need to talk to customers of any bank for long to realise the wealth of opportunity in the form of real, pressing pain-in-the-neck problems.

It can only be a matter of time before someone solves some of these and seizes The Future of Banking. Will it be Simple, Paypal, Google, a dinosaur bank, a startup in a garage?

By the way, in my own humble opinion the place to start is with small business customers. They probably have the highest, most frequent involvement with their banks, and plenty that keeps them up at night.

Thursday, 2 February 2012

The next frontier of devices and interaction.

One way to look at the Post-PC future is that it's really all about input modality and interface - rather than device or content.

In this view of the world, Apple’s particular achievement in the last five years is that it *nailed* multi-touch input and the corresponding touch interface – the iPhone, the iPad, the App Store all flowed on from this breakthrough. Others were trying to make their existing phone UI more usable, better looking form factors, phones that incorporated music players, and Swiss-Army-knife arrays of peripheral features. Smartphones, PDAs and tablet PCs were all coming out with styluses. Jobs and Apple changed the game with a revolutionary step up in input and interface.  (How many Post-PC computing devices do you see coming out with a stylus or hard keyboard today?)

This not just my idiosyncratic point of view, by the way. The iPhone Wikipedia entry contends “Development of the iPhone began in 2005 with Apple CEO Steve Jobs' direction that Apple engineers investigate touchscreens” providing multiple citations.

The next frontiers are gesture and voice.

Kinect and Siri are streets ahead in these respective areas. No matter what you think of their current state of either, the bucket loads of real-world data they are collecting is invaluable for improving the underlying algorithms; and hence the navigation/interaction experience. These datasets are something a would-be competitor can’t get by any other means.

Both Kinect and Siri are out there in a big way. Kinect holds the 2011 Guinness World Record as the fastest-selling consumer electronic device in history, while the quarter following the release of Siri on the iPhone 4S saw unprecedented iPhone sales of over 37 million units.

The question, then, is - What lucrative new devices, markets and business models will gesture and voice unlock for their successful pioneers?

In my opinion, if you *nail* voice (not just word recognition but the syntactic problems), you win mobile search. Siri is Apple seriously cutting Google's grass, at least as much as Android does vice versa.

 And if you want to win internet TV (and who wouldn’t want to own an App Store on the baby boomers’ favourite device), you need to *nail* gesture. Actually, it will be probably a combination of gesture AND facial recognition AND voice that proves the killer breakthrough for TVs and public screens as computing devices.

Apple rumours hint at some combination of inputs for the mooted Apple TV. And besides, 30 Rock’s Jack Donaghy has already hilariously illustrated why voice alone mightn’t quite cut it.

Wednesday, 16 November 2011

LinkedIn’s short URL fail

Here’s a tip for anyone developing a URL shortener – blacklist ‘naughty’ words.

I’m talking to YOU LinkedIn. Check out the short URL you generated for an event I created recently.



Now you’d have to say, as far as words that might be filtered as inappropriate, it’s a pretty obvious one. If you missed that, you probably don’t have any kind of exception mechanism at all. You might want to fix that.

By the way, I didn’t notice this until after I had pasted the short URL into an email and widely distributed it. A mate of mine, Vaughan, messaged me saying the link was busted - Erin (his girlfriend) was redirected to a ‘scary bunny’ website. No doubt I was being blocked, warned about and denounced as a pornographer and spammer by institutional firewalls all over town. 



Tuesday, 5 April 2011

The Voice of the Customer in Agile

The ‘Voice of the Customer’ is the weakest link in Agile web development.

New advances – which make Choice Modelling cheap, fast and relevant – solve this problem.

The ‘Voice of the Customer’ is a poorly taught and poorly understood component of Agile methodologies. There is no consensus on the tools that should be used to capture it.

Of the methods that are in use, the most rigorous are complex, costly and time-consuming, and can’t be easily and quickly repeated at each iteration. The less rigorous methods are cheap and quick, but the information they produce is actually worthless (we have proven this, as I demonstrate below).

So, measuring the ‘Voice of the Customer’ in Agile web development is generally done either:

-          not at all; or

-          poorly; or

-          fairly rigorously at the outset, then poorly or not-at-all throughout.

But there are now Choice Modelling methods available that allow us to quickly, cheaply and accurately measure the Voice of the Customer, both initially and throughout development.

Let me illustrate by example.

On a recent web project we simply wanted to know which features our customers wanted most. So we conducted a basic online survey to build a choice model. In order to prove this was a superior approach, we conducted a parallel online survey using the common ‘rating’ approach (where respondents rate each feature on a scale of 1 to 5).

Both approaches involved exactly the same cost (cheap), time (2 days) and sample (40 people). The results are summarised below.


The Rating results weren’t statistically meaningful. The features all scored about the same average, and the highest scoring feature was actually the number 6 ranked feature in the Choice Model. These results were either useless, or - if you ignored statistical significance and took notice of the highest average rating – wrong.  

Because the choice survey was so quick and cheap, we’ll be able to repeat it between each sprint, in order to see if (and how) customers’ preferences change as they became exposed to more fully developed iterations of some of the features.

Having seen the benefits of this approach, I think you’d have rocks in your head to use anything else.  The adoption of these new Choice Modelling tools can only be a Good Thing for product innovation online.

I am happy to point anyone who wants to know more in the right direction.