Thursday 3 March 2011

Customer Experience vs. User Experience

This is a post from the Hyro blog, from August 14 2009 - another one with a useful comment wasn't forwarded to me at the time. I respond belatedly.

I’ve heard a lot of answers to the question “What is the difference between Customer Experience and User Experience?”, all of them long-winded.

Some of them have been very good answers – but needlessly complex, since there is, in fact, a very simple answer.

The difference between Customer Experience and User Experience is the difference between a Customer and a User, and the difference between a Customer and a User is that a Customer has a choice.

Your digital business is competing moment-by-moment for the customer’s attention with other digital businesses, other channels (TV, Radio, iPod, billboards), and now (on mobile internet) with the good-looking girl/boy sitting near them on the bus. Before the potential customer even thinks about doing anything an usability expert can measure, they are making a split second, emotional decision to give their attention to you.

I particularly like sharing this insight with senior marketers. It instantly transforms them from slightly-intimidated-by-Digital to smartest-guy-in-the-room. Because if there’s one thing marketers know about, it’s Customers, and the Customer Decision Journey. By contrast, we in Digital Services were calling them ‘users’ a year ago - and still routinely refer to them as ‘visitors’ or ‘browsers’. Quaint, really.

“Oh, we have some visitors!
Should we make them a cup of tea?
No don’t worry, they just want a look around, they’ll be off soon.”

Anyway, the point is that the Customer Experience point-of-view allows us to access and apply years of excellent learning from the offline world and marketing science. It allows us to ask how a customer feels about completing an online task, rather than just worrying about how many clicks they have to make. More importantly, it allows us to stop feeling guilty about using emotive words like ‘cool’ or ‘kick-arse’ when talking about the visual and tactile interface.
 

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1 Comment:

Bora Says:
December 11th, 2009 at 11:56 pm
Hello Michael,
I am not sure I understand and agree (from what I understand) with your differentiation of user/visitor vs. customer.
For me a customer is simply a visitor that is either going to buy right now or at the minimum has the potential to buy in the future.
Sounds simple but it seems that many companies and digital agencies forget the word “buy” very often. Instead of creating a website that makes everybody happy, it is in my mind more important to concentrate on the buyer and give them the necessary information that is necessary (providing for their stages from information seeker to actual buying decision).
All this depends on who ever your buyers are, consumers, corporates, investors or even the press.
I do support that a customer makes a split second decision if they find you interesting and trusting enough. But real customers who actually look to spend money to solve a pain/problem are usually easier to convince to stay compared to the browsers who are jumping from site to site.
In my experience the conversion part is more important, because here it will make the difference if one can even collect the low hanging fruits - the customers with their wallet open ready to buy a solution to their problem.
That is also where usability plays a big role - how easy is it for the customer to buy or convert to a lead. One of the studies from Stompernet show that 70% of customers ready to buy from a site never finish their purchase. Imagine that in a supermarket - people leaving in droves because they found it to hard to buy.
I would be interested in your response Michael.
Cheers,
Bora


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Hi Bora

Thanks for waiting patiently for 18 months for a response.

In short, I think we are both right.

I'm arguing here against the past tendency of the usability discipline to be doctinaire and humourless - much like Bauhaus-inspired architects of the 1950's decrying bourgeious ornamentation, and shoe-horning American office workers into buildings designed for 1920's European public housing.

But you are right. The converse - the sole emphasis on 'cool' - is just as unsatisfactory.

There has to be a balance in user interface design - between desirable/emotional considerations, and usable/rational considerations. Ideally, this balance should be weighted according to what stage of the Customer Decision Journey we can infer a user has reached.

As for the store where people are leaving in droves because they find it hard to buy - that store exists in the real world, in high streets and malls across the world. It looks good from the outside, and you want what they sell, but the music's too loud, and the shop assistant is too busy texting her friends to even look at you.

I agree, you don't want your website to be that store.

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